I cannot express how linear and restrictive the levels were in the first Advanced Warfighter. However, the biggest improvement is the level design. You can control someone else's crosscom camera and see things from their perspective more for better tactical judgment. The turret sections are actually enjoyable this time, but the game would still be better without them. Additions like a medic under the player's command are great. AI is smarter for both your team and the enemies. Although the improvements are minor, they affect the gameplay in a substantial way that makes the experience far more enjoyable than the first game. It is a decent tactical shooter for people who don't like the genre. I feel what I have already said about the first game still applies here, too because Advanced Warfighter 2 is a marginal upgrade over the first game. I have already played the PC version of Advanced Warfighter 2 before, but this is my first time playing the main Ubisoft-developed version of the game. I have played the original Ghost Recon, Ghost Recon 2, Advanced Warfighter (Both Xbox 360 and PC). When you are tired of your teammates' AI, you can play through the entire game in the co-op mode for up to 4 players (missing players are replaced by bots) or play against up to 32 players (16 more than the Xbox 360 version) in the Domination mode where two teams of Ghosts fight over the control of different zones, scattered over the map and connected by supply lines.Originally submitted on in r/patientgamers During fights, you can collect ammo of dead opponents, but not the weapons themselves. Additional ammunition can also be carried along. Your weaponry can be modified with silencers, front grips, red dot sights or grenade launchers. There is room for multiple weapons, but each member has a maximum weight he can carry and it also influences how fast you become fatigued when sprinting. In the PC version, the levels are much bigger and they were tweaked to allow more tactical possibilities, which are much needed as the AI is a lot smarter in the PC version.īefore each mission, you can equip your squad with different weapons. Other differences to the Xbox 360 version include the lack of a third-person view, along with the sniper rifle which has a scope in the Xbox 360 version to spot enemies through walls. You can also spot enemies early when they are on open ground, to better plan your attack route. The tactical map allows you to see a satellite feed of the mission area and provides micromanagement for your team by setting waypoints for each team member and deciding when to execute them. To see it in its full glory, you have to link yourself completely into the video feed, which then obstructs your own view. The video feedback section allows you to see through the eyes of one of your team members, but unlike the Xbox 360 version, you only see rough shapes of the environment. Through the order system, you can give them commands on the fly. The support list is always displayed on your HUD and allows you to see all units at your disposal at all time. It is split into 3 parts: the support list, the video feedback and the order system. The most important changes can be found in the Cross-com design. The PC version was developed almost independently from the Xbox 360 version, so there are notable differences between the two. To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units. Description The year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger.
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